Packing List
Whether you’re flying in or a local, here’s what to bring to MC/DC to ensure you have everything you need for an epic weekend of Marvel Champions.
Required Campaign Content
TL;DR - Bring Fear No Evil
and whatever else you want to play.
The core MC/DC scheduled content requires one person per game to have the following. Attendees are encouraged to bring some combination of the following, if possible, to ensure enough copies are available.
Villains & Scenarios
2 Fear No Evil villains (Bullseye, Electro, Hammerhead, Purple Man, Typhoid Mary) of your choice
All Fear No Evil scenarios
Art Heist
Protection Racket
Stop the Presses
The Getaway
The Raft Breakout
Kingpin (Fear No Evil)
Modular Sets
Standard & Expert sets of your choice
Fear No Evil modular sets
Cops
Tracksuit Mafia
Sleeves
Extra Sleeves for new cards from MC/DC (Not including any other giveaways throughout the event!):
Total Sleeves: 162
Double-sided cards: 30
Player cards (blue back): 21 (+72 for Signature Ally Patrons)
Encounter cards: 109 total
Regular Encounter Card Back: 79
Alternate Encounter Card Back: 32
Other Stuff
Any personal hygiene products, deodorant
Water Bottle with secure-fitting lid
Optional Challenges
Here’s what you’ll need if you want to take on any of the optional Challenge Cards:
Challenge 1: Rise of the Machines
Villains & Scenarios
Vision (Synthezoid Smackdown)
Main Schemes
Rallying Call (Civil War)
Neighborhood Protectors (Civil War)
Modular Sets
Sentinels (Mutant Genesis)
Future Past (Mutant Genesis)
Doomsday Chair (Core Set)
Vision’s nemesis set (Vision Hero Pack)
Challenge 2: Secret Agent
Villains & Scenarios
Captain America (Civil War)
Main Schemes
Gathering Support (Civil War)
Superhero Jailbreak (Civil War)
Modular Sets
Hydra Assault (Rise of the Red Skull)
Hydra Patrol (Rise of the Red Skull)
Legions of Hydra (Core Set)
Captain America’s nemesis set (Captain America Hero Pack)
Deckbuilding Notes
Cards with a printed energy resource deal 1 additional damage
Challenge 3: It’s A Trap!
Villains & Scenarios
En Sabah Nur (Age of Apocalypse)
Modular Sets
Arcade (Jubilee Hero Pack)
Galactic Artifacts (Galaxy’s Most Wanted)
Deckbuilding Notes
All encounter side schemes gain incite 1, a crisis icon, and an amplify icon.
The villain gains steady
Challenge 4: Angry Birds
Villains & Scenarios
Tower Defense (Mad Titan’s Shadow)
Heroes (Any One or Combination)
Red Birds: Angel, Falcon, Nova, Rogue, Spectrum, Wonder Man
Blue Birds: Captain Marvel, Magneto, Rocket, Storm, Valkyrie, Vision, War Machine, Wasp
Deckbuilding Notes
Blue birds begin the game with their AERIAL upgrade in play, but -2 hand size for their opening hand.
Only AERIAL & identity specific allies.