Packing List

Whether you’re flying in or a local, here’s what to bring to MC/DC to ensure you have everything you need for an epic weekend of Marvel Champions.

Required Campaign Content

TL;DR - Bring Fear No Evil
and whatever else you want to play.

The core MC/DC scheduled content requires one person per game to have the following. Attendees are encouraged to bring some combination of the following, if possible, to ensure enough copies are available.

Villains & Scenarios

  • 2 Fear No Evil villains (Bullseye, Electro, Hammerhead, Purple Man, Typhoid Mary) of your choice

  • All Fear No Evil scenarios

    • Art Heist

    • Protection Racket

    • Stop the Presses

    • The Getaway

    • The Raft Breakout

  • Kingpin (Fear No Evil)

Modular Sets

  • Standard & Expert sets of your choice

  • Fear No Evil modular sets

    • Cops

    • Tracksuit Mafia

Sleeves

  • Extra Sleeves for new cards from MC/DC (Not including any other giveaways throughout the event!):

    Total Sleeves: 162

    • Double-sided cards: 30

    • Player cards (blue back): 21 (+72 for Signature Ally Patrons)

    • Encounter cards: 109 total

      • Regular Encounter Card Back: 79

      • Alternate Encounter Card Back: 32

Other Stuff

  • Any personal hygiene products, deodorant

  • Water Bottle with secure-fitting lid

Optional Challenges

Here’s what you’ll need if you want to take on any of the optional Challenge Cards:

Challenge 1: Rise of the Machines

Villains & Scenarios

  • Vision (Synthezoid Smackdown)

  • Main Schemes

    • Rallying Call (Civil War)

    • Neighborhood Protectors (Civil War)

Modular Sets

  • Sentinels (Mutant Genesis)

  • Future Past (Mutant Genesis)

  • Doomsday Chair (Core Set)

  • Vision’s nemesis set (Vision Hero Pack)

Challenge 2: Secret Agent

Villains & Scenarios

  • Captain America (Civil War)

  • Main Schemes

    • Gathering Support (Civil War)

    • Superhero Jailbreak (Civil War)

Modular Sets

  • Hydra Assault (Rise of the Red Skull)

  • Hydra Patrol (Rise of the Red Skull)

  • Legions of Hydra (Core Set)

  • Captain America’s nemesis set (Captain America Hero Pack)

Deckbuilding Notes

  • Cards with a printed energy resource deal 1 additional damage

Challenge 3: It’s A Trap!

Villains & Scenarios

  • En Sabah Nur (Age of Apocalypse)

Modular Sets

  • Arcade (Jubilee Hero Pack)

  • Galactic Artifacts (Galaxy’s Most Wanted)

Deckbuilding Notes

  • All encounter side schemes gain incite 1, a crisis icon, and an amplify icon.

  • The villain gains steady

Challenge 4: Angry Birds

Villains & Scenarios

  • Tower Defense (Mad Titan’s Shadow)

Heroes (Any One or Combination)

  • Red Birds: Angel, Falcon, Nova, Rogue, Spectrum, Wonder Man

  • Blue Birds: Captain Marvel, Magneto, Rocket, Storm, Valkyrie, Vision, War Machine, Wasp

Deckbuilding Notes

  • Blue birds begin the game with their AERIAL upgrade in play, but -2 hand size for their opening hand.

  • Only AERIAL & identity specific allies.